11/25/2023 0 Comments Editpad lite keedps disappearing![]() set light_ambient_node type ambient_node Intensity values over 1 are not recommended for the fog Light that casts shadows, replaces the default light that casts shadows in maps, /forsel set %1 force_shadows true and /forsel set %1 skip_shadows true on selected props to force their shadows to appear or disappear set light_diffusespotlight type diffuse_spot Point light that accepts length property, can be rotated Select a light, open the editpad, select properties menu, set properties or:Īll of these types can be set through the Editpad, but you can also find the coresponding console commands below. Note: Naming lights can be helpful to identify which light does what but simply naming a light a certain way does not dictate its type, that has to be set separately. To add a light with a property right away instead of having to reselect and set multi /find light* tag shiny /forsel set %1 intensity 3 You can add a custom property to lights to find them To find lights that start with the name light_wall multi /find light_wall* /forsel set %1 radius 1000 /forsel set %1 color ff0000 multi /set LIGHTNAME radius 1000 /set LIGHTNAME color ff0000 To set the color of the lights within your current selection To find all lights with radius 1000 within your current selection/not overall To open the logs folder and then see all the console messages in the log.txt Use +-.įind all lights of specfic type, replace TYPENAME with: point, diffuse, capsule, spotlight, diffuse_spot, ambient_node, fog, vertical_fog, sun Note that the + must always be present, even for negative movement within an axis. If you press F11 three times or if you type /dev_debug 3 you will be able to see the radius of lights relative to the surfaces that they affect (if you typed the command press F11 once or type /dev_debug 0 to return to normal) To rotate a light, select it and while holding Ctrl press the arrow keys/home/end (/editor_snap value affects how much each key press rotates), or select it and type To move a light, select it and while holding M1 drag it, or select it and use the arrow key/home/end (use the hotkeys F5, F6, F7, F8)
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